Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed. Come tour one of the most popular regions of the Forgotten Realms world! The just-released Silver Marches accessory by Ed Greenwood and. Silver Marches (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Champions of Ruin (Dungeon & Dragons d20 Fantasy Roleplaying.

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This excerpt details Everlund and Sundabar, two cities that await your party of intrepid heroes. This makes him an unlikely ally of the elves on the council, who share his respect for the ways of the past. Orc hordes driven from their homes by the demons bypassed Citadel Sundbarr, since nothing worth destroying stood on the surface and the underground foundries were still guarded by the Everfire, impregnable to orc assault.

If humans dwell anywhere in numbers, they are inevitably the greatest predators, and should eliminate others “monsters” so that lesser creatures don’t become overhunted. No armaments of any kind are permitted within. Moongleam Tower isn’t meant to hold a great number of soldiers, but the keep is strong enough to put a stop to any attack made without heavy siege engines or great magical firepower.

Should the High Harpers discover his loyalties and make an issue of them, Eaerlraun might break with the order altogether and take control of Moongleam Tower with him. Currently this position is held by Vaeril Rhuidhen NG male sun elf Wiz13a quiet voice of moderation and reason who keeps the peace between the council’s more fractious members.

The work has never been easy, and many are the sellswords and intrepid companies that have fallen to the trolls, orcs, and other marauding creatures that have preyed on the highway. The fact that nearly every single trade caravan that begins its journeys in the Marches calls at Everlund en route to other destinations brings to the city a position of considerable economic and social importance.

For decades she worried that the humans would simply swallow the elf parts of the town, but in recent months the unlooked-for return of some elves from Evermeet has strengthened the elf community and charged it with determination to thrive and grow once again.

He won the leadership of the company by the acclaim of his fellow “Bloody Blades” after many reckless predecessors died in battle or tavern brawls.

It rises from one of the higher knolls near the center of Everlund, visible from almost any part of the city. For once, the popular choice turned out to be the right one. Moongleam Tower Built by a master dwarf engineer almost two hundred years ago, this keep of black, hard stone is one of the foremost Harper holds of the North.

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Madches by the armory are six large wood-frame buildings surrounded by another low wall. As the only crossing place for several days’ travel in either direction, the Rauvin crossing here often attracted the attention of orcs, barbarians, and other raiders, who would lie in wait to ambush caravans.

Eaerlraun is secretly sympathetic to Khelben Blackstaff’s “Moonstars” but on the surface maintains his allegiance to the Harpers of Twilight Hall. No market stalls are allowed to encroach into this great open space surrounding the Master’s Hall. Safe behind walls of molten metal, the master founders isolated themselves from the lands about.

Outsiders are watched and viewed with suspicion. Extremely intelligent, he wields troops of cavalry and columns of infantry as deftly as a veteran duellist wields a rapier. She is the special enemy of Malvin Draga and opposes the Keeper at every turn — a situation Draga finds intolerable.

Next are the city’s capable and well-armed defenders, the Shieldsar, a standing army two thousand strong. Buildings are arranged in discrete sections separated by green space: Built by a master dwarf engineer almost two hundred years ago, this keep of black, hard stone is one of the foremost Harper holds of the North.

Like Silverymoon fifty miles to the north, Everlund was in its beginning a simple crossing-place over the Rauvin. The city has five gates, each giving entrance to the city from a different direction and leading to broad, straight, and well-maintained caravan routes.

Silver Marches

The trade and commerce they attracted gave the dwarves markets for their handiwork and enriched all. Ale, armor, cheese, clothing, fruit, grain, sugar, weapons, wine. Everlund rose again in DR, as the folk of Ascalhorn decided to refurbish the dwarf-keep and establish a permanent garrison here. Over time, the Council of Six Elders became the true rulers of the city. The council is led by the First Elder of the Council, an office granted by vote of the Elders.

In the absence of the lord of the town a prince of Ascalhorn killed fighting therethe people raised a council of six wise commanders and leaders to govern the town’s affairs until something better could be arranged.

To survive, defenses must be strong — but to flourish in the North, humans must establish a balanced realm of military, commercial, and spiritual strength. It’s a harsh, treeless place, characterized by one visitor as “all stone and suspicion. Evermoor Way Evermoor Way begins at the Bridge Gate and winds its way southwest for hundreds of miles, passing between the Evermoors and the High Forest, north of the Dessarin Hills and offering the most direct available route to Waterdeep and the cities of the Sword Coast.

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In the past, there have been times when dwarf-human relations were strained in Sundabar, but the dwarves trust Helm implicitly.

Silver Marches – D&D Wiki

In winter, Sundabarian houses are cold and damp. Sundabar boasts dozens of workers in wood and as many smiths who are capable of masterwork. Firm and blunt, Helm is an ambitious war-leader.

Steep, winding passages lead down and down to the Everfire, a volcanic rift beneath the city. The Master of Guilds, an official representing the merchants of the city, is an extraordinarily stout halfling named Borun Fendelben LN male lightfoot halfling Rog4. The army has set up a special station just inside the d&x entrance to the courtyard, where mercenaries and adventurers may obtain work patrolling Evermoor Way and keeping the route clear of monsters and other threats. The Master’s Hall is a crowded silvver of huge round stone towers, their battlements bristling with heavy catapults and ballistae.

Its roof is crowned by an open silvef, where a signaling mirror shaped like a crescent moon stands.

Spells in Silver Marches – D&D Tools

Here, as in Silverymoon, humans, elves, and other folk live together more or less in peace. Evermoor Way begins at the Bridge Gate and winds its way southwest for hundreds of miles, passing between the Evermoors and the High Forest, north of the Dessarin Hills and offering the most direct available route to Waterdeep and the cities of the Sword Coast.

Inns tend to be spartan; the exceptions here are Baldiver’s a sprawling castle where old warriors are welcomed, and quiet guests preferredThe Firestar Chariot a place of loud revelry every nightMalshym’s House a quiet, clean, place popular with visiting merchantsand The Trumpet a luxurious place where guests requesting privacy are left alone, popular with adventurers.

As more people have returned to the Rauvin Vale and Old Delzoun, both cities have grown. Notable Businesses Visitors will find over a dozen superb woodcarvers and carpentry shops around the Circle.