GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published GURPS Supers for 4e was published in , one of several genre books published by Steve Jackson Games for the new edition For the 4th. I did some shopping around on a good system for a supers game. I have in GURPS reads like it might work, but I have never played GURPS. Supers functions just as well as any genre does in GURPS. 3e was fairly new, and only recently started to collect the books again for 4e.
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Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules. So a really strong buff superhero that can take a shot from a cannon is going to need a lot of DR, which is a lot of points. The time now is The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system.
Is there some reason why no one gurrps mentioned summonable allies limited by what’s nearby? Meltdown and Fallout lets you add radioactive excitement and danger to your super-heroic campaign.
GURPS 4e Supers Game: Does it work well?
On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own.
The players would be considered young inexperienced heroes who just came into their powers. The New World, Part 9: This thread’s about updating 3e characters to 4e From Wikipedia, the free encyclopedia. Control All Aquatic life 7 Collective; Ranged .
I considered Mind Control but Control Fish, Animals or Birds is for 1 hex of per level, so 5 level would be a 5 hex radius. Disads and Quirks gurpa points in both versions. Martin, Kirkman, and Joss Whedon walked into a bar. All times are GMT The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign.
So many grownups, not enough adults. The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world.
Not quite sure what points total I would useI seem to remember points in more elite commando’s than truly superhuman. Chinese Elemental Powers is a flavorful example of using powers to represent impossible magical arts. Last edited by TheEmerged; at Supefs Deeds Gone Unpunished!
How would it do a supers game of about points allowing points of flaws? Page 1 of 2. Su;ers time now is I played in a superpowered police officers game at that sort of point levelalthough I would be careful at the level of disads you are looking at it may well be more than GURPS works with.
Focused on drama and characterization, it provides:. Thread Tools Show Printable Version.
Surf our site for xupers files you want. I would think it will work for what you wanted. I am especially interested in free retroclones.
Find More Posts by Flyndaran. All times are GMT Forest Grove, Beaverton, Oregon. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in GURPS Powers. The s editions superss their own original settingdetailed in Gurps IST International Super Teams which featured an Alternate Universe where the United Nations effectively rules the world and uses superhero teams to keep the peace.
GitP Player Registry Entry. I do relize that neither powers are to be used for “living beings” but if any one else has a better Idea please post it here. Mind Control, by default, can only control one subject at a time, and it has no area effect.
The first edition was published in Not sure what you’re talking about here? The 20th century gave birth to a new genre of fiction: Originally Posted by Almafeta The original Control [X] powers which no longer exist in 4e worked on an area.
Gurps Supers 4e IST members. – Steve Jackson Games Forums
They won’t be throwing tanks or brushing off RPGs to the face, but they can still put villains through walls and rip open car doors. Written by William H. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.